![]() All the social aspects could have become doubly cluttered, but they are laid out with care and clarity. And those not keen on forcing themselves to master the game may lose interest quickly.ĭriveclub benefits from a clean menu presentation and great visuals. Mastering the Tour certainly takes time, but passing it can be done incredibly quickly. These can be incredibly tough to earn, particularly some of the insanely difficult Time Trials. ![]() Each event comes with Stars, which encourage you to finish a Lap in a certain time, pass through Sectors cleanly and reach pole positions in Races. Passing these events is often not too bad, but mastering them is a whole different ball game. The main mode comes in the form of Tour, a series of races, drift events and time trials. It can also feel a little lacking in content. While the engine feels smooth enough, these issues can make some tour events frustrating enough to rip your hair out. This aggression can also be frustrating because it docks you Rep points, even if they ram you. Cars feel almost too light, often being spun out by shunts from drivers. They can also be rather aggressive, which leads to the faults with the physics. Opponents, not unlike Motorstorm's, can be unflinchingly tough to beat, never seeming to falter and too often rubber-banding. Handling is pretty comfortable, and the game nicely straddles between sim-logic such as breaking, and arcade-style handling. It’s far from a bad engine, running at a smooth clip and featuring detailed and mostly satisfying racing. It does mean that you may not get as much out of the game if you are offline, but you can still access Tour and Single Events.ĭriveclub mainly falters with the actual racing. Players can accept these challenges and attempt to outdo their rivals, and it’s great to challenge your friends and competitors around the world to see if they can beat you in the duel. Players can set both individuals and Club challenges through time trials, events and other competitive stipulations. Along with typical PvP modes, healthy competition is encouraged through Challenges. There wouldn’t be much of a social experience without competition, and Driveclub also encourages this. ![]() In fact, a lot of the social elements of Driveclub are engrossing and fun. These feed into both your solo and Club levels, making it a fairly addictive system. These, a bit like Project Gotham Racing, can also be earned by drifting, maintaining high speeds and overtaking other cars. Often these will be scores set by other players around the world, and completing these will give you extra Reputation points. As you race, challenges will pop up, varying between Speed, Drift and Cornering Face-offs. Aside from spying on leaderboards, social interaction also becomes a factor in races. Every event tracks not only the times of your friends but also players around the world. You also earn XP for yourself that unlocks more designs and cars, giving lone wolves something to work for. Clubs allow for personalisation, such as a group Logo which can be applied as a vinyl to your car, and it definitely is something worth investing time into, whether you make a Club with your friends or join random players. Consisting of up to six members, it essentially allows you all to earn XP and unlockables that can be used by all members. At the beginning of the game, you can either create or join a Club. The main concept behind Driveclub is that it is a socially-connected racer. But, the burning question now is how does it play? Is it a racer – something sorely lacking on the eighth gen – that’s worth your time? But Evolution Studios, the driving force behind Motorstorm, have been excellent in their endeavours to fix these issues, and Driveclub has come a long way since its woeful 2014 launch. Buggy servers almost crippled the social-racer, leaving a lot of people with a bitter taste in their mouth. Arriving in an already tumultuous year of buggy, unpolished games, Driveclub seemed to get the most flak for its launch issues.
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